Title: How to Do Things with Videogames
Author: Ian Bogost
Number of pages: 192
Genre: non-fiction, games
Book Number/Goal: 43/52
My Rating: 4/5
Review:
The book analyses and categorises various facets of videogame usage and features, such as being an art expression, inducing and teaching empathy, enabling player's creativity, serving for advertizement, providing a meditation/relaxation experience, encouraging exercise, and many more. Every feature is illustrated with several examples, ranging from obscure and exotic games to famous and mainstream games. The book is written in a mostly academic style, but is easy to follow nevertheless. It's an informative and inspiring reference which proves once again that games are a serious matter, not just mindless toys, and there's a lot of application for games in every possible area of human culture.
Author: Ian Bogost
Number of pages: 192
Genre: non-fiction, games
Book Number/Goal: 43/52
My Rating: 4/5
Review:
The book analyses and categorises various facets of videogame usage and features, such as being an art expression, inducing and teaching empathy, enabling player's creativity, serving for advertizement, providing a meditation/relaxation experience, encouraging exercise, and many more. Every feature is illustrated with several examples, ranging from obscure and exotic games to famous and mainstream games. The book is written in a mostly academic style, but is easy to follow nevertheless. It's an informative and inspiring reference which proves once again that games are a serious matter, not just mindless toys, and there's a lot of application for games in every possible area of human culture.